![]() For example, you’re prone to come across a blueprint every now and then on a trip which can then be taken back to the blacksmith to get a brand-new item which then has a chance of appearing in future runs. Repetition over the course of many runs, then, is neatly sidestepped by the organic introduction of more content as you progress. Though the jumps are relatively small with these upgrades, they nonetheless begin to add up quickly over the course of several runs, and it’s nigh-on impossible to not be tempted back in to do ‘one more run’ to test out a new relic or upgrade you’ve unlocked. Here, you’re given a brief respite before jumping back into the dungeon where you can buy items to give you a little bit of an extra edge to start off, or you can invest them in gradually pricier upgrades to things like health and damage output. After each death, your peasant will drop around half of their gold, while the remainder will pass on to the next character to be spent back at the hub. Going right along with this, UnderMine also uses a robust persistent upgrade system that calls to mind one of the best parts of Rogue Legacy. As the player, this means that you take control of a new peasant for each run into the dungeon, and when they inevitably die, all their upgrades and remaining gold gets passed on to the next poor sod to get sent in. To deal with the problem, the king opts to utilize the bottomless supply of bodies that makes up the kingdom’s peasantry by throwing peasants in the mine one at a time in the hopes that someone – anyone – will solve the problem. UnderMine takes place in a kingdom being ravaged by earthquakes, which all seem to be originating from a mysterious mine. ![]() This is a fun game through and through, and it absolutely nails its gameplay loop. ![]() UnderMine – the latest release from Thorium Entertainment – struggles to differentiate itself from its peers in this respect however, it more than makes up for a lack of originality by demonstrating a strong awareness of what makes the genre great. This can be both a good and a bad thing on one hand, fans of the genre are spoilt for choice when looking for another game to get into, but this also means it’s that much harder for new entries to stand out from the pack. By this point in time, the roguelite genre has become positively saturated in the modern indie scene, spurred on no doubt by key success stories (like Dead Cells) over the last few years.
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